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UnityAction | OnInitializeComplete |
| | Raised once the current platforms Initialize method is done.
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UnityAction< bool > | OnSignedInChanged |
| | Raised after player signed in status changed. Parameter indicates whether the player was signed in or out.
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UnityAction | OnSignInFailed |
| | Raised after an unsuccessful sign in attempt.
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UnityAction< Texture2D > | OnPlayerImageDownloaded |
| | Raised if the currently signed in player's profile picture is successfully downloaded.
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UnityAction< bool > | OnCloudSaveComplete |
| | Raised after an attempt has been made to save cloud data. Parameter indicates success.
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UnityAction< bool > | OnCloudLoadComplete |
| | Raised after an attempt has been made to load cloud data. Parameter indicates success.
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UnityAction< string[]> | OnNewCloudValues |
| | Raised if local data is changed as a result of loading cloud data. Returns a string array of the changed internal IDs.
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◆ RaiseOnCloudLoadComplete()
| void CloudOnce.Internal.CloudOnceEvents.RaiseOnCloudLoadComplete |
( |
bool |
success | ) |
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inline |
◆ RaiseOnCloudSaveComplete()
| void CloudOnce.Internal.CloudOnceEvents.RaiseOnCloudSaveComplete |
( |
bool |
success | ) |
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inline |
◆ RaiseOnNewCloudValues()
| void CloudOnce.Internal.CloudOnceEvents.RaiseOnNewCloudValues |
( |
string[] |
changedKeys | ) |
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inline |
Raises the OnNewCloudValues event.
- Parameters
-
| changedKeys | A string array of the changed internal IDs. |
The documentation for this class was generated from the following file:
- Assets/Extensions/CloudOnce/Internal/CloudOnceEvents.cs