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CloudOnce v2.7.5
Unified Game Services API
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Used by cloud preferences to facilitate loading and saving of data. More...
Public Member Functions | |
| void | Flush () |
Invokes the cloud preference's delegate used to save data. More... | |
| void | Load (bool force=false) |
Invokes the cloud preference's delegate used to load data. More... | |
| void | Reset () |
| Resets the IPersistent to default/initial value. More... | |
Used by cloud preferences to facilitate loading and saving of data.
| void CloudOnce.Internal.IPersistent.Flush | ( | ) |
Invokes the cloud preference's delegate used to save data.
Implemented in CloudOnce.Internal.PersistentCurrency, and CloudOnce.Internal.PersistentValue< T >.
| void CloudOnce.Internal.IPersistent.Load | ( | bool | force = false | ) |
Invokes the cloud preference's delegate used to load data.
| force | Force load, ignoring PersistenceType. |
Implemented in CloudOnce.Internal.PersistentCurrency, and CloudOnce.Internal.PersistentValue< T >.
| void CloudOnce.Internal.IPersistent.Reset | ( | ) |
Resets the IPersistent to default/initial value.
Implemented in CloudOnce.Internal.PersistentCurrency, and CloudOnce.Internal.PersistentValue< T >.